Is doom campaign co op

broken image

It just means has depth and a lot of substance. Can you discuss what we can expect from the Doom universe? Now you say you are creating an entire Doom universe. There was a ton of work to be done across the board, but in that regard, it was about continuing what we started.Īt that point you were showing the world what a new Doom could look like. Hugo Martin: We also hoped to get the chance to make another one, so the story arc started in 2016. Hugo started with the creative team right away trying to figure out where we would go next. We took it all in, and tried to figure out where to go from there.

broken image

There was a lot of research on reviews, YouTube, everything. We had post-mortem discussions about what we did right and wrong and what we wanted to do better. We started planning and pre-production right away.

broken image

What was that aftermath like? What kind of discussions did you have? You finished it up and started thinking about the future. Stratton and Martin wouldn't give away every secret, yet but did dive deep into what we can expect from certain aspects of this sequel.

broken image

A day after Doom Eternal's extensive gameplay reveal at QuakeCon, I sat down with id Software's Marty Stratton, who serves as the project's executive producer, and Hugo Martin, creative director, to talk about how the sequel will shake things up for the campaign, combat, multiplayer, and mod scene.